export default {
  discardCount: 2, // discard how many events after shuffling. the bigger the faster time passing, which means more harder
  events: [
    {
      timeEvents: [
        {
          key: 'msg',
          zombies: 0,
          addHp: 0,
          desc: '你尽力保持身上干燥'
        },
        {
          key: 'getItem',
          zombies: 0,
          addHp: 0,
          desc: '可获得新物品'
        },
        {
          key: 'battle',
          zombies: 6,
          addHp: 0,
          desc: '战斗'
        }
      ],
      item: 'oil'
    },
    {
      timeEvents: [
        {
          key: 'battle',
          zombies: 4,
          addHp: 0,
          desc: '战斗'
        },
        {
          key: 'effect',
          zombies: 0,
          addHp: -1,
          desc: '你感觉希望正在陨灭...'
        },
        {
          key: 'getItem',
          zombies: 0,
          addHp: 0,
          desc: '可获得新物品'
        }
      ],
      item: 'gasoline'
    },
    {
      timeEvents: [
        {
          key: 'getItem',
          zombies: 0,
          addHp: 0,
          desc: '可获得新物品'
        },
        {
          key: 'battle',
          zombies: 4,
          addHp: 0,
          desc: '战斗'
        },
        {
          key: 'effect',
          zombies: 0,
          addHp: -1,
          desc: '你的嘴里感觉到刺痛'
        }
      ],
      item: 'board'
    },
    {
      timeEvents: [
        {
          key: 'battle',
          zombies: 4,
          addHp: 0,
          desc: '战斗'
        },
        {
          key: 'effect',
          zombies: 0,
          addHp: -1,
          desc: '一只蝙蝠飞扑向你，伤到你的眼睛'
        },
        {
          key: 'battle',
          zombies: 6,
          addHp: 0,
          desc: '战斗'
        }
      ],
      item: 'machete'
    },
    {
      timeEvents: [
        {
          key: 'getItem',
          zombies: 0,
          addHp: 0,
          desc: '可获得新物品'
        },
        {
          key: 'battle',
          zombies: 5,
          addHp: 0,
          desc: '战斗'
        },
        {
          key: 'effect',
          zombies: 0,
          addHp: -1,
          desc: '你感觉灵魂就要脱离身体'
        }
      ],
      item: 'bone'
    },
    {
      timeEvents: [
        {
          key: 'effect',
          zombies: 0,
          addHp: -1,
          desc: '你踩到一滩不知道是什么的脏东西，摔了一跤'
        },
        {
          key: 'battle',
          zombies: 4,
          addHp: 0,
          desc: '战斗'
        },
        {
          key: 'msg',
          zombies: 0,
          addHp: 0,
          desc: '空气中能闻到血腥味'
        }
      ],
      item: 'golf'
    },
    {
      timeEvents: [
        {
          key: 'battle',
          zombies: 3,
          addHp: 0,
          desc: '战斗'
        },
        {
          key: 'msg',
          zombies: 0,
          addHp: 0,
          desc: '你能听到恐怖的尖叫声'
        },
        {
          key: 'battle',
          zombies: 5,
          addHp: 0,
          desc: '战斗'
        }
      ],
      item: 'chainsaw'
    },
    {
      timeEvents: [
        {
          key: 'effect',
          zombies: 0,
          addHp: 1,
          desc: '你发现口袋里有一块糖，吃下补充了些能量'
        },
        {
          key: 'getItem',
          zombies: 0,
          addHp: 0,
          desc: '可获得新物品'
        },
        {
          key: 'battle',
          zombies: 4,
          addHp: 0,
          desc: '战斗'
        }
      ],
      item: 'soda'
    },
    {
      timeEvents: [
        {
          key: 'msg',
          zombies: 0,
          addHp: 0,
          desc: '你的身体正在不由自主的颤抖'
        },
        {
          key: 'effect',
          zombies: 0,
          addHp: 1,
          desc: '你感觉到一丝希望'
        },
        {
          key: 'battle',
          zombies: 4,
          addHp: 0,
          desc: '战斗'
        }
      ],
      item: 'candle'
    }
  ]
}
